Weapons
Every gun and police tool in Floppa Heist. Pick one, turn it around and check its numbers. The models and stats come straight from the game (Prototype 86).
Floppa Heist is an early prototype. Models and numbers will keep changing.
Handgun
Pistol
The first gun most criminals buy. Cheap, accurate and quick to reload.
| Damage per shot | 22 |
|---|---|
| Headshot damage | 44 (×2) |
| Shots to take down | 5 body, 3 head |
| Fire mode | One shot per click |
| Time between shots | 0.28 s |
| Damage per second | 79 |
| Magazine | 12 rounds |
| Reload time | 1.2 s |
| Range | 160 m |
| Spread | ±0.34° from the hip, ±0.12° when aiming |
| Price | $250 at the gun store, $25 to buy it again later |
| Key | 1 |
Health is 100, armor adds another 100 on top. Spread is 1.6 times bigger while you are in the air.
Handgun
Revolver
Six heavy shots. Slow to fire, but two hits to the head are enough.
| Damage per shot | 42 |
|---|---|
| Headshot damage | 84 (×2) |
| Shots to take down | 3 body, 2 head |
| Fire mode | One shot per click |
| Time between shots | 0.6 s |
| Damage per second | 70 |
| Magazine | 6 rounds |
| Reload time | 1.8 s |
| Range | 180 m |
| Spread | ±0.23° from the hip, ±0.08° when aiming |
| Price | $500 at the gun store, $50 to buy it again later |
| Key | 7 |
Health is 100, armor adds another 100 on top. Spread is 1.6 times bigger while you are in the air.
Shotgun
Shotgun
Eight pellets per shot. Deadly up close, weak at range.
| Damage per shot | 96 (8 pellets × 12) |
|---|---|
| Headshot damage | 192 (×2) |
| Shots to take down | 2 body, 1 head if every pellet hits |
| Fire mode | One shot per click |
| Time between shots | 0.85 s |
| Damage per second | 113 |
| Magazine | 6 rounds |
| Reload time | 2 s |
| Range | 45 m |
| Spread | ±3.43° from the hip, ±1.2° when aiming |
| Price | $750 at the gun store, $75 to buy it again later |
| Key | 2 |
Health is 100, armor adds another 100 on top. Spread is 1.6 times bigger while you are in the air.
Submachine gun
SMG
The fastest fire rate in the game. Sprays a lot, so get close.
| Damage per shot | 10 |
|---|---|
| Headshot damage | 20 (×2) |
| Shots to take down | 10 body, 5 head |
| Fire mode | Automatic (hold the button) |
| Time between shots | 0.07 s |
| Damage per second | 143 |
| Magazine | 30 rounds |
| Reload time | 1.6 s |
| Range | 90 m |
| Spread | ±1.43° from the hip, ±0.5° when aiming |
| Price | $1,000 at the gun store, $100 to buy it again later |
| Key | 8 |
Health is 100, armor adds another 100 on top. Spread is 1.6 times bigger while you are in the air.
Assault rifle
Rifle
Automatic, 30 rounds and good range. The all-rounder.
| Damage per shot | 16 |
|---|---|
| Headshot damage | 32 (×2) |
| Shots to take down | 7 body, 4 head |
| Fire mode | Automatic (hold the button) |
| Time between shots | 0.11 s |
| Damage per second | 145 |
| Magazine | 30 rounds |
| Reload time | 2.2 s |
| Range | 220 m |
| Spread | ±0.69° from the hip, ±0.24° when aiming |
| Price | $1,500 at the gun store, $150 to buy it again later |
| Key | 3 |
Health is 100, armor adds another 100 on top. Spread is 1.6 times bigger while you are in the air.
Sniper rifle
Sniper
One shot to the head. Aiming opens the scope with a strong zoom.
| Damage per shot | 85 |
|---|---|
| Headshot damage | 170 (×2) |
| Shots to take down | 2 body, 1 head |
| Fire mode | One shot per click |
| Time between shots | 1.4 s |
| Damage per second | 61 |
| Magazine | 5 rounds |
| Reload time | 2.6 s |
| Range | 450 m |
| Spread | None |
| Price | $2,500 at the gun store, $250 to buy it again later |
| Key | 9 |
Health is 100, armor adds another 100 on top. Spread is 1.6 times bigger while you are in the air.
Police tool
Handcuffs
Hold the button on a wanted person in reach to arrest them.
| Used by | Police |
|---|---|
| Reach | 3.2 m |
| Hold time | 0.6 s |
| Works on | Wanted people |
| Key | 4 |
Police tool
Taser
Stuns a person for 3 seconds. Needs time to recharge after every shot.
| Used by | Police |
|---|---|
| Range | 28 m |
| Stun | 3 s |
| Recharge after a miss | 5 s |
| Recharge after a hit | 15 s |
| Key | 5 |
Police tool
Road Spikes
Placed on the road in front of you. Cars that drive over it get all tyres popped.
| Used by | Police |
|---|---|
| Placed | 3 m in front of you |
| Strips at a time | 1 (a new one replaces the old one) |
| Effect | Pops all tyres of a car that drives over it |
| Time between uses | 2 s |
| Key | 6 |
Compare the guns
| Gun | Damage | Shots / min | Damage / s | Magazine | Reload | Range | Price |
|---|---|---|---|---|---|---|---|
| Pistol | 22 | 214 | 79 | 12 | 1.2 s | 160 m | $250 |
| Revolver | 42 | 100 | 70 | 6 | 1.8 s | 180 m | $500 |
| Shotgun | 96 | 71 | 113 | 6 | 2 s | 45 m | $750 |
| SMG | 10 | 857 | 143 | 30 | 1.6 s | 90 m | $1,000 |
| Rifle | 16 | 545 | 145 | 30 | 2.2 s | 220 m | $1,500 |
| Sniper | 85 | 43 | 61 | 5 | 2.6 s | 450 m | $2,500 |
Look at your gun in game
Hold any gun or police tool in first person and press T. Your Floppa turns it over and looks at both sides. Shooting, aiming, reloading or sprinting ends it. You can change the key in the settings. The Inspect, Shoot and Reload buttons on the 3D view above play the same animations as the game.