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<rss version="2.0"><channel><title>Floppa Heist updates</title><link>https://floppaheist.pages.dev/updates/</link><description>Prototype updates of Floppa Heist</description><item><title>Prototype 87: Trees and grass</title><link>https://floppaheist.pages.dev/updates/prototype-87/</link><guid>https://floppaheist.pages.dev/updates/prototype-87/</guid><description>Trees are no longer all the same: five kinds (oak, pine, wide crown, birch and round), each in several shapes, colours and sizes · Grass now grows on the green ground around you and sways in the wind. It stays off roads, buildings, dirt, sand and water</description></item><item><title>Prototype 86: New police tools</title><link>https://floppaheist.pages.dev/updates/prototype-86/</link><guid>https://floppaheist.pages.dev/updates/prototype-86/</guid><description>New handcuffs: two rings on their lock plates, joined by a real chain · New taser: cartridge with two glowing probe doors, a laser sight, a safety switch and a battery pack · New spike strip: folding scissor bars with spikes on every joint and handles on both ends · Fixed flickering on the side of the pistol slide</description></item><item><title>Prototype 85: New gun models and animations</title><link>https://floppaheist.pages.dev/updates/prototype-85/</link><guid>https://floppaheist.pages.dev/updates/prototype-85/</guid><description>Every gun has a more detailed model: two-tone frames, rails, grip texture, a side saddle with shells on the shotgun, brass in the revolver cylinder and more · Moving parts: pistol slides blow back, rifle and SMG bolts flick, the revolver cylinder turns one chamber per shot and its hammer falls, and the sniper works its bolt after every shot · Empty cases fly out of the gun when you shoot, and the shotgun throws a red shell when you pump it · While reloading your left paw reaches for the magazine, and every reload ends with racking the slide or the charging handle · Small breathing movement while you stand still · Shop and Power Station signs are now flat on their boards, so the text is no longer cut off</description></item><item><title>Prototype 84: Smarter police and health bars</title><link>https://floppaheist.pages.dev/updates/prototype-84/</link><guid>https://floppaheist.pages.dev/updates/prototype-84/</guid><description>Police now notice you when you sit in a car. They pull you out of slow cars and follow fast ones in a police car with the siren on · Police and robbers now walk into the roadside shops and the Power Station through the door instead of getting stuck at the walls · On patrol, police drive by the rules of the road: right lane, 50 km/h, a short stop at every junction and a safe distance to the car in front. With the siren on they ignore all of that · New: health and armor bars over the people you hit. They fade out 5 seconds after your last hit, or at once when the person is behind a wall</description></item><item><title>Prototype 83: Big lag fix and new roadside stops</title><link>https://floppaheist.pages.dev/updates/prototype-83/</link><guid>https://floppaheist.pages.dev/updates/prototype-83/</guid><description>Fixed: the game could drop to 2 FPS during robberies. A police officer kept getting in and out of a car every frame · Fixed: you had to jump to get into the small shops. Shops and forecourts are now level, you walk and drive straight in · Roadside stops rebuilt like real filling stations: asphalt forecourt with a driveway from the road, a canopy over the pumps, a white shop with big windows, a lit sign, fridges and shelves · Fixed: a small step at the Power Station door</description></item><item><title>Prototype 82: Power Station heist</title><link>https://floppaheist.pages.dev/updates/prototype-82/</link><guid>https://floppaheist.pages.dev/updates/prototype-82/</guid><description>New heist in the east of the map: the Power Station. Smoke from the chimneys means it can be robbed · Fix the fuse box outside by repeating a light pattern. The door opens and the alarm calls the police · Get through the hall past four moving laser bars. Each touch costs 25 health · Solve a longer pattern at the core to pull the fuel rod · Race the fuel rod to a criminal base: it starts at $6,000 and loses $40 every second · The rod is lost if you die or get arrested. The station needs 5 minutes before it can be robbed again · Not synced between players yet: for now every player has their own Power Station state</description></item><item><title>Prototype 81: Roadside stops</title><link>https://floppaheist.pages.dev/updates/prototype-81/</link><guid>https://floppaheist.pages.dev/updates/prototype-81/</guid><description>Five new roadside stops across the map, each with a shop you can rob and one item for sale: Junction Stop (right after the prison, sells a pistol), West Road Stop, Hilltop Kiosk, East Loop Stop and Depot Store · West Road Stop and East Loop Stop also have a garage, so there are now four garages instead of two · There are now nine places to rob instead of four, and they are spread over the whole map instead of sitting in the city and the village · All new stops show on the map and the minimap</description></item><item><title>Prototype 80: Your vehicles are saved</title><link>https://floppaheist.pages.dev/updates/prototype-80/</link><guid>https://floppaheist.pages.dev/updates/prototype-80/</guid><description>Fixed: vehicles you bought were gone after a restart. They now stay yours · The vehicle you spawn from the garage keeps its paint, finish, rims, lights, spoiler, tint, horn, suspension and the engine and brake levels you bought · Criminals now get a notice when a robbery can be robbed again · Crime Boss pass: you get that notice 30 seconds before the others</description></item><item><title>Prototype 79: Passes</title><link>https://floppaheist.pages.dev/updates/prototype-79/</link><guid>https://floppaheist.pages.dev/updates/prototype-79/</guid><description>New PASSES screen in the main menu with five passes: Duffel Bag, Pro Garage, VIP, Crime Boss and SWAT Team. In Early Access you have all of them and they are switched on; you can switch each one off · Duffel Bag: your bag holds $4,000 instead of $2,000 · Pro Garage: spawn your vehicles and customise anywhere, a shorter wait between spawns, and 3 saved setups per vehicle · VIP: 20 % more cash, $1,000 every day you play, chrome finish, a gold name and 10 saved setups per vehicle · Crime Boss: normal clothes the moment you escape, and police only see you on their minimap from close up · SWAT Team: 20 % more cash as police, and criminals only see you on their minimap from close up · More perks for each pass are planned and are listed on the cards as Later</description></item><item><title>Prototype 78: Map icons</title><link>https://floppaheist.pages.dev/updates/prototype-78/</link><guid>https://floppaheist.pages.dev/updates/prototype-78/</guid><description>The map and the minimap now show every robbery as a round marker: green when it can be robbed, red while it is closed · Garages show as orange squares and gun stores as white diamonds · The map has a legend line that explains the markers</description></item><item><title>Prototype 77: Garage fixes</title><link>https://floppaheist.pages.dev/updates/prototype-77/</link><guid>https://floppaheist.pages.dev/updates/prototype-77/</guid><description>Fixed: the city garage hung over the river bank, half above the water. It now stands on solid ground nearby · Every garage now sits on a level concrete base with a ramp on each side, so it can no longer float on a slope · The Garage button opens one window with two tabs: Vehicles to buy and spawn, and Customise for the car you sit in. Inside a garage it opens straight on Customise</description></item><item><title>Prototype 76: Working dials</title><link>https://floppaheist.pages.dev/updates/prototype-76/</link><guid>https://floppaheist.pages.dev/updates/prototype-76/</guid><description>The two dials on the dashboard work in first person: the left needle shows your speed, the right one the engine</description></item><item><title>Prototype 75: A real cockpit</title><link>https://floppaheist.pages.dev/updates/prototype-75/</link><guid>https://floppaheist.pages.dev/updates/prototype-75/</guid><description>First person driving has a real dashboard now: two lit dials with needles behind the wheel, a centre screen, vents and a centre console · The front pillars are slimmer, with a small quarter window, so you see much more of the road · The cabin lining is grey instead of black · Performance: the collision shape of the modelled cars is much simpler. This is aimed at a short, heavy frame drop during play</description></item><item><title>Prototype 74: More in the garage, better shots from other players</title><link>https://floppaheist.pages.dev/updates/prototype-74/</link><guid>https://floppaheist.pages.dev/updates/prototype-74/</guid><description>Garage: brake levels 1 to 3. Each level stops the car harder · Garage: window tint in clear, normal or dark · Garage: four horn sounds to pick from · Other players&#x27; shots now show the same fading streak and a flash at the barrel, instead of a plain line · Your own gun flashes at the barrel in third person too</description></item><item><title>Prototype 73: Better shooting effects</title><link>https://floppaheist.pages.dev/updates/prototype-73/</link><guid>https://floppaheist.pages.dev/updates/prototype-73/</guid><description>The muzzle flash is now a small star of fire at the barrel. Before, it was a flat yellow square that covered half the screen · Bullets leave a thin streak of light that fades, instead of a hard line · Hits throw sparks and a small puff of dust, instead of a yellow ball · Your arms no longer light up bright orange with every shot</description></item><item><title>Prototype 72: First person driving, engine levels and a new garage</title><link>https://floppaheist.pages.dev/updates/prototype-72/</link><guid>https://floppaheist.pages.dev/updates/prototype-72/</guid><description>First person driving: scroll the mouse wheel all the way in while driving. The mouse looks around; scroll out to go back · Engine levels 1 to 5 in the garage. Each level adds top speed and pull · Suspension: low, normal or high · Paint finish: gloss, matte, metallic or chrome · The garage screen is rebuilt: clear sections for paint, wheels, body and performance, with your current choice marked · Steering: calmer at high speed, quicker to straighten up and to catch a slide · Fixed: light scrapes and bumps could blow a car up. Only real crashes hurt now, and one crash takes at most 30 % of the car · Fixed: tyres poked through the fenders. The fenders sit higher and the tyres can no longer rise into them · The inside of the cars is dark grey instead of black</description></item><item><title>Prototype 71: C4</title><link>https://floppaheist.pages.dev/updates/prototype-71/</link><guid>https://floppaheist.pages.dev/updates/prototype-71/</guid><description>New: C4. $100 each at the gun store, carry up to 10, key =. Toss it a short way and it sticks where it lands, also to vehicles, and rides along · Click again to set it off with the remote: the light turns green, a moment later it blows · It deals little damage but knocks people off their feet and throws vehicles around. You can have one out at a time · Fixed: the Trail Jeep&#x27;s windshield was dark from the driver&#x27;s seat. It is clear now</description></item><item><title>Prototype 70: No more see-through cars</title><link>https://floppaheist.pages.dev/updates/prototype-70/</link><guid>https://floppaheist.pages.dev/updates/prototype-70/</guid><description>Fixed: you could see the ground through the windows of the modelled cars. Every car now has a dark inside · Fixed: the rear wing lay flat on the trunk like a plate. It now stands above it on its posts</description></item><item><title>Prototype 69: Four slow vehicles sped up</title><link>https://floppaheist.pages.dev/updates/prototype-69/</link><guid>https://floppaheist.pages.dev/updates/prototype-69/</guid><description>The Stomper, the Low Cruiser, the Road Camper and the Hauler Semi were slower than the free starter car. They are faster now: the Stomper clearly, the other three a little · They reach their top speed in about the same time as before · The Vehicles page shows the new numbers</description></item><item><title>Prototype 68: The Trail Jeep, rebuilt</title><link>https://floppaheist.pages.dev/updates/prototype-68/</link><guid>https://floppaheist.pages.dev/updates/prototype-68/</guid><description>The Trail Jeep is now a modelled open off-roader: an open tub you sit down in, a windshield frame with glass, a roll bar, a spare wheel on the back, round lamps and an upright slot grille · Its soft top still opens and closes · With this, every car with a body is a modelled car. The Quad, the Scrambler and the Dune Buggy keep their frame builds · The Vehicles page shows the new Jeep</description></item><item><title>Prototype 67: Grenades and smoke grenades</title><link>https://floppaheist.pages.dev/updates/prototype-67/</link><guid>https://floppaheist.pages.dev/updates/prototype-67/</guid><description>New: the Grenade. $100 each at the gun store, carry up to 10, key 0. Hold the mouse button to get ready and let go to throw. Hold it too long and it goes off in your hand · A grenade deals up to 50 damage, less the farther away you are. Cars take much more and get shoved · New: the Smoke Grenade. $250 each, carry up to 3, key -. It makes a cloud for 10 seconds, and the closer you stand, the less you see · Grenades are kept when you die or get arrested · Other players see your throws. Bots do not react to grenades yet</description></item><item><title>Prototype 66: Bigger wheels and a real push bar</title><link>https://floppaheist.pages.dev/updates/prototype-66/</link><guid>https://floppaheist.pages.dev/updates/prototype-66/</guid><description>13 cars got bigger, wider wheels, so they no longer look too small for the bodies. The cars sit a little higher because of it · The push bar on the police cars, the pickup and the trucks is now made of tubes instead of one black plate, so you can see the front of the car behind it</description></item><item><title>Prototype 65: Chunkier cars with their own faces</title><link>https://floppaheist.pages.dev/updates/prototype-65/</link><guid>https://floppaheist.pages.dev/updates/prototype-65/</guid><description>The 14 modelled cars got a second pass: taller, blunter noses and tails instead of thin wedges, and wider fenders for a more planted look · Every car now has its own front: round lamps with chrome rings on the hatchback, twin round lamps on the muscle car and the lowrider, slim lamps on the sports car and the electric car, square lamps in chrome frames on the trucks and vans · Trucks have a tall chrome-framed grille; the electric car has none · The Vehicles page shows the new models</description></item><item><title>Prototype 64: Waypoints, a new minimap and the most wanted list</title><link>https://floppaheist.pages.dev/updates/prototype-64/</link><guid>https://floppaheist.pages.dev/updates/prototype-64/</guid><description>Waypoints: left click anywhere on the map to set one. Right click, or click it again, to remove it. It clears itself when you arrive · The minimap now turns with you, so the way you face or drive is always up. It shows a north marker, a line to your waypoint with the distance, police as blue dots and wanted players as red dots · Most wanted: the map lists the six highest bounties on the server · Bounties are now shared between all players. An officer who makes an arrest collects the bounty on top of the arrest reward, and the server announces it · Road spikes now also work on cars driven by other players, and pay the officer 10 % of that driver&#x27;s bounty</description></item><item><title>Prototype 63: Drift smoke and paid road spikes</title><link>https://floppaheist.pages.dev/updates/prototype-63/</link><guid>https://floppaheist.pages.dev/updates/prototype-63/</guid><description>Cars now throw up tyre smoke at the rear wheels when you slide on the handbrake at speed · Police: your road spikes now pay you 10 % of the driver&#x27;s bounty when they stop a wanted driver. For now this only counts against computer-controlled drivers · The debug world is a clean sandbox: it ignores your save, every vehicle and gun is unlocked and free, and the Lumen stands in the car row</description></item><item><title>Prototype 62: The Lumen, rebuilt</title><link>https://floppaheist.pages.dev/updates/prototype-62/</link><guid>https://floppaheist.pages.dev/updates/prototype-62/</guid><description>The Lumen light bike has a new, much bulkier model: a faceted body with a front fairing, side pods and a tail cowl, fenders with glowing strips, fat hubless tyres that glow from inside and twin headlights · It leaves a ribbon of light behind it while riding. The ribbon and all glowing parts take your garage paint colour · The Lumen and the Volt Sedan now sound electric: a rising motor whine instead of an engine · The Lumen launches harder but is fragile: it takes far less damage than other vehicles before it breaks · Bikes keep their nose level in the air, so jumps no longer end in a flip · Fixed: the rider&#x27;s paws on the Lumen pointed at the wrong end of the bike</description></item><item><title>Prototype 61: 14 more modelled cars</title><link>https://floppaheist.pages.dev/updates/prototype-61/</link><guid>https://floppaheist.pages.dev/updates/prototype-61/</guid><description>The other 14 cars are rebuilt as modelled low-poly 3D bodies, like the Furia and the Hyperion: sedan, police cruiser, sports car, muscle car, pickup, electric car, lowrider, hatchback, SUV, interceptor, van, camper, semi truck and monster truck · Each body has cut wheel wells, fenders that rise over the wheels, a real windshield, side and rear windows, a grille, bumpers, headlights, tail lights, turn signals, mirrors, door seams and handles · Pickup, semi truck and monster truck have a real load bed, van and camper a real box body · Two-tone roofs, garage paint, rims, spoilers and the other extras still work as before · Fixed: the collision shape of modelled cars only covered the roof. It now follows the whole body · The Vehicles page shows the new models</description></item><item><title>Prototype 60: The first modelled cars</title><link>https://floppaheist.pages.dev/updates/prototype-60/</link><guid>https://floppaheist.pages.dev/updates/prototype-60/</guid><description>The Furia and the Hyperion are now real modelled 3D cars instead of being built from boxes: sharp low-poly bodies with fender humps over the wheels, proper wheel wells, angled headlights, tail lights shaped into the body, tinted glass and side air intakes · The Lumen light bike is rebuilt as a modelled bike: a sleek dark shell, wheels without hubs that glow from inside, glowing lines along the sides and the spine, and a split tail. The glow takes your paint colour · Paint colours from the garage still work on the new body · More vehicles will get modelled bodies the same way, one at a time · Garage: every vehicle has one extra paint colour of its own at the end of the paint row · Fixed: painting a car in the garage now also paints its roof (it kept the old colour before)</description></item><item><title>Prototype 59: Solid car cabins</title><link>https://floppaheist.pages.dev/updates/prototype-59/</link><guid>https://floppaheist.pages.dev/updates/prototype-59/</guid><description>Car cabins look solid now: dark tinted windows, wide body-coloured pillars, a belt line under the windows and a rounded roof, on every car with a closed cabin · The windows are only tinted from outside; from the driver&#x27;s seat they are clear · Wheel arches are thinner and rounder · Furia, Hyperion and Sprinter GT: the cabin now sits on the body instead of floating above the low nose, and the front wheels get proper fenders · Real wheel arches: the body now curves over every wheel instead of a dark ring next to it · Furia and Hyperion: smoother, taller nose, no giant wing, cleaner front without the old grille · New: the Lumen, a dark light bike with glowing lines and glowing wheel rings ($1,000,000, 223 km/h). Its light colour follows the paint colour</description></item><item><title>Prototype 58: Every vehicle looks better</title><link>https://floppaheist.pages.dev/updates/prototype-58/</link><guid>https://floppaheist.pages.dev/updates/prototype-58/</guid><description>Real wheels on all 20 vehicles: ring tyres and rims with a lip, spokes and a hub cap. Each vehicle has its own rim style · Every car body got wheel arches, door lines and handles, mirrors, headlight frames, turn signals, grille bars, a front plate and exhaust tips · Quad, Scrambler and Dune Buggy are completely rebuilt: the Scrambler is a real dirt bike now, the Quad has fenders and racks, the Dune Buggy a full roll cage with roof lamps · Furia and Hyperion have their own low shapes: big wing, front splitter and diffuser on the Furia; roof scoop and a light bar across the tail on the Hyperion · Sprinter GT: ducktail, hood vents and slats over the rear window. Stomper: roll bar with four lamps and exhaust stacks · The Road Camper no longer looks like the Box Van: side windows, an orange band, a roof unit, an awning and a ladder · Cop Cruiser and Interceptor got search lamps and antennas · No prices or driving stats changed · Website: new Vehicles page with every vehicle in 3D</description></item></channel></rss>
