- The desert now has cacti instead of trees, and fewer of them
- Fixed a cause of sudden hard lag: a bot stuck between two plans could re-plan every frame. Bots now re-plan at most twice a second
- Built-in lag detector: if the game drops under 20 FPS for 3 seconds it writes a report of what is using the CPU (console: lagreport)
- Online: the host can change the tick rate live between 10 and 128 (console: tickrate), players follow without reconnecting, and the online badge shows it (for example 20 TICK)
- New console commands ping (round trip time to every player) and netinfo (server, players, tick rate, updates per second, version)
- Online version is now proto-28: everyone in a game needs this build
- New loading screen like Floppaland (full black), with the version shown and a progress bar
- FPS counter in the top right like Floppaland, with an Expanded FPS option (RAM, VRAM, CPU, GPU) in Settings
- Main menu has links to the website, Floppaland and KianFloppa, with a Floppaland-style confirm window; they hide once you start playing
- Aiming down sights: the crosshair stays visible and the gun stock no longer covers the target
- New console command giveallweapons: every gun and police tool with full ammo
- Sniper scope: aim with right mouse and you look through a round scope with a crosshair and strong zoom; mouse turning slows down while zoomed
- Guns rebuilt for first person: the sights now line up exactly with the crosshair when you aim, proper iron sights, shorter stocks, long guns held further forward so they no longer fill the screen, and the dark parts no longer render pure black