- Bots find their way around walls, fences and buildings, step up kerbs, open doors and keep space from each other
- Prisoner bots hang out in the yard: bleachers, football, working out, chatting, watching the fence
- Bots wait until no guard is looking before they escape
- Criminal bots lay low, take parked cars and drive along the roads, and rob the Cargo Train
- Press F3 to see what every bot is thinking, with paths, goals and a bot map
- Taser like the original: crackling wires, sparks, zap sound, the target falls over for 3 s, 15 s recharge after a hit
- Handcuffs: hold on a wanted person; handcuffed for 10 s, then off to the cell; 3 s cooldown
- Crimes only count when the police see them, and you can't tell who is wanted by looking. Cuffing or tasing an innocent costs the officer
- Dying: you fall over and respawn after 5 s at your team's spawn (bots too)
- Armor at gun stores: a shield that doubles your health
- Switching teams puts you at your team's spawn
- The police station has a roof and a keycard door on the yard side