- Prisoner bots now use all three real escape routes: the sewer, the punch-box gate with the main gate, and the fence hole with the main gate.
- Bots that find the yard gate already closed punch the box again. Bots that get stuck skip ahead to their next point.
- Wanted bots run from police that get close. Once out, they head towards town as criminals.
- Police fire their taser between 2 and 9 m (7 s cooldown): bots are stunned and players are knocked over.
- A dedicated server now fills itself with bots too.
- New project documentation: docs/BOTS.md explains how the bots work and where to change their numbers.