- Roads now sit on the ground: junctions are flat and crossing roads share one height instead of overlapping.
- The railway crosses the highway on land at a level crossing with barriers and blinking lights; the floating double road bridge is gone and the village road joins the junction.
- Car bodies render correctly from every side (the inside-out panels are fixed) and each car is merged into a few meshes for better performance.
- Cargo Train: ladders on every car (they move with the train), smaller gaps between cars, bogies, couplers, container ribs, tanker walkways, flatbed cargo and a more detailed locomotive.
- Parachute: smaller ram-air canopy with lines and arms up; Space cuts it away, landing or water packs it up, and it glides forward.
- Ragdolls no longer break apart when you jump out of a fast car, your own car no longer runs you over, and footsteps stay quiet while you ragdoll.
- First-person gun models with paws and sleeves: equip, walk bob, sway, sprint pose, recoil, reload (magazine / pump) and muzzle flash.
- Right mouse aims down the sights with zoom and less spread.
- Head hitboxes: headshots do double damage with a red damage number, a hit marker and a ding.
- New Media page with every screenshot of this website.